Tuesday, 29 January 2013
War and hunting
Pay attention to the card the good XD vision hide hair, the XD the control routine now basic: flash sneak "attack" Hair "blow" fear
So see XD flash your heart to think of two things, 1, the attack XD to come access control, so the X good foundation lost the lava moves, or to attack, ZS back broken control
XD flash appeared after you ZS turn fire mark, to help you pin down ZS opposite DPS, look at the opportunity to open storm whip you ZS maximize the output
The body of the final kill point in German milk
War, animal husbandry ..... no brain grass pastor, you stop to disperse on the law dark (Law Department team throwing TT becomes renewable)
MOP rise of a combination, FS high outbreak and control + MS injury and life insurance is very kingly
Encounter Act dark Do not leave skills, risk either hesitant to open
Interrupted and control to the opposite AM ZS close FS playing ice ring, a good solution, ZS opened the skills to freedom of TT to disperse the shield of good FS body, the face of war Sa dark than other war X have the advantage
The Kill point in the opposite FS
War and hunting
5.1 warfare Sa winning percentage is very low compared a combination of solutions, up on the brain grass ZS, I do not say that anticipation and card LR perspective what LR will second shot foundation to disperse + frozen you properly properly hide do not out, ZS good luck can help you step on a
But as long as a frozen did not step, direct Qunshou Reds let your ZS dead in the shield wall, two sets of LR can not afford to hurt
The basic idea is: if war hunting RUSH your brain, then you ZS play opposite ZS deceleration to maintain a good
If war hunting without brain RUSH your ZS you ZS play LR, control skills to ZS
Maintain the double weakness.
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