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Monday 21 January 2013

Water 2-Cone of Cold

Water 2-Cone of Cold The skills of judgment with fire 2. In addition to the the AoE damage outside of the same nature can AoE blood. You can keep doing to help themselves and teammates blood, see level of HealingPower you can make up the blood around four segments, each about 2 ~ 300HP, while enemies within the scope of damage. Water 3-Frozen Burst (PbAoE) This trick is three seconds of frozen enemies of your role within the radius of 240 units. This move is in the retarder bunk rely on you too close to the near-wartime enemies or kite good use, and the state is also very suitable to be used to cover the state of DoT damage (burning / bleeding). Water 4-Frost Aura (Aura) In your body to maintain a 7 seconds Aura, as long as the enemy attacks you will have two seconds of the frozen state. But the frozen state only enemy Aura effective distance (the original author does not determine the distance in the end is how many), so remote attack enemy invalid. This trick can also be used in the the charged field technical impact or even lying on the ground. Under equipment Rune, Arcane characteristics point, wind I characteristic mix, the last time the water 4 Aura can give you eight seconds of acceleration and Fury. Water 5 - Cleansing Wave This move is a direct AoE range to help you with teammate blood and remove a state. Blood amount according to your Healing Power of between about 1.6 ~ 2.1K. Wind reconcile: Wind 1-Lightning Whip

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