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Thursday 17 January 2013

We have a group of resourceful players

We have a group of resourceful players can always come up with clever ways to overcome the challenges encountered in the raid battle. Despite our past, this drawing a lot of experience (copies of battle Design Rule 14: If the battle can kite mobs without killing them, the players will take the former.), But we can not always guessed The players will take to bypass various difficulties. We feel that the players another way to essentially do not have any errors. In fact, a copy of the battle can be based on the strengths and weaknesses of a team to take a different routine, we think the design criteria of successful copy of the battle. For example: For me personally, I have seen three kinds of mutually different methods to deal with Heroic Difficulty Ragnaros summon the Molten force. I believe that the method is far more than these types of. Like the heroic difficulty to deal with the heart of the fear of amber shaping by Ang Shuke a regular tactic is: who specializes in the functional into a variation structure players Ang Shuke who maintain throughout the second phase of a layer "shake the will of the" effect. Because Ang Shuke almost at this point is invincible state, the whole clan are concentrated in dealing with amber queer. The reason why this tactic works because of a bug. Ang Shuke should in fact in the whole of the second stage of the "amber blow" immune substantially all the time before the test version, and it really is the case. However, due to its related bug fixes late in development (to guarantee that can not be interrupted before the amber combat can always interrupted amber queer) led Amber ignoring Ang Shuke shield combat in the second phase. Groove cake ... Modify this bug is not difficult, difficult in how we make decisions. This is a clever tactical Although this is the third stage of the battle with relative ease, but the players undoubtedly will be in the second stage to spend a longer period of time, in the face of greater challenges and consider more factors. I would like to first invented the tactical players pay tribute. Overall, only when these unexpected tactics will be a battle of excessive red tape and become fully to fight the "right" way (For example: Do not mindless), resulting in the course of the game loses its original the fun is a need to address the problem.

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